Up until now the biggest question in society about video games has been what to do about violent games. But it's almost like society in general considers video games to be something of a nuisance that they want to toss into the garbage can.
We are willing enough to praise freedom when she is safely tucked away in the past and cannot be a nuisance. In the present amidst dangers whose outcome we cannot foresee we get nervous about her and admit censorship.
What we call progress is the exchange of one nuisance for another nuisance.
In the first book of my Discworld series published more than 26 years ago I introduced Death as a character there was nothing particularly new about this - death has featured in art and literature since medieval times and for centuries we have had a fascination with the Grim Reaper.